Weekly Update 80
Well, howdy there… partner. Sorry for the weird energy. I didn’t update you on Monday last week because I was hanging out with my friends! Yes, I do have friends.
Agent? Nope. It sucks. It doesn’t help that I just watched a retrospective on Sarah J. Mass’s career, and I can’t help but be envious of her popularity and success. Despite my hang-ups, I persist.
In life, I have been working. Newcastle doesn’t have school on Fridays except for the first Friday of each month. Last Friday was this year’s first Friday and it is hard to work those days. We got through it though. Now I am stuck with a normal two-day weekend that I am slowly dwindling away. Woo.
Today I spent some time playing the remaster of Command and Conquer. If you do not know what Command and Conquer is, well let me enlighten you: I’m not sure myself. I have been a “gamer” for years and the biggest lesson I have learned is that there is always a game from before you started that you would be lucky to play. Command and Conquer is one of those games. The remaster was on sale about a year ago, so I snagged it but didn’t touch it until today. It was very cool to see the old FMV (full motion video) cutscenes and the older graphics jumping to the new modern look. As for the game? It was cool. Command and Conquer is the “grandfather” of top-down, base-command-tactical-combat. It makes me think of mobile games today, and more famous games like StarCraft (a game I have played and like) and Warcraft (a game I have not). It feels smooth and fun even years later, and for some reason: fair. If you spend all your resources to attack an enemy base and all your units die, then your base is open to be attacked. It kind of makes me think of Minecraft: there is no “base” the game recognizes as a “base,” just a bunch of systems that you can put anywhere which means your “base” can literally be anything. In Command and Conquer your base can be any shape as well, and if you make a decision like I detailed above, there are reasonable consequences. It is extremely cool to realize how broad the systems feel in a game. I wish I got to experience the original games, but I was not born when the first one released in 1995… so I’m fine with playing the new game.
Ok, time to get back to begging agents for their attention. See you all next week, Commanders (that’s a Command and Conquer reference).